Multimedia Engineering

Exchanging large amounts of information over networks has always been a challenge. The faster and wider the available channels for uploading and downloading data have become, the larger the files have grown to accommodate the available bandwidth. Faster computing speeds and larger buses within computing hardware have allowed us to work with higher resolution images and near real time rich media multicasts. Waiting for large audio and video files to complete their download before viewing is always an option, but streaming these files from the server allows playback to begin almost immediately and offers options to protect the actual source file from being saved on the receiving end.

The amount of streaming formats and associative player software continues to grow. Picking one for your own stream can be not only confusing but have repercussions depending on the target audience. Don't make these decisions without some research. If you need help, give us a call.